Yes - Fragile a-ha - Hunting High and Low Queen - Live Killers Robyn Hitchcock - Eye The Cars (debut) Fight me. Yes - Fragile: I had heard Yes music prior to 90125 in the Eighties, but not much.After hearing 90125 and seeing them in concert, I got really interested, especially after I had heard … Continue reading Top Five Albums Which Mean the Most to Me
Simple starter rules
Here's a list of the steps I'm going to start with, for running the Tavern RPG game play: Starting an adventure: Plot point: severity/impact on PC (table?) Roll for NPC count (d8) Roll for difficulty of adventure (use miniso1d6 - Determine Difficulty) Roll for cash lent to NPCs (d6 - odds = No, evens = … Continue reading Simple starter rules
Creating ‘The Bardic Vintner’s Respite’
Thinking more on the meta-game (inverse RPG?) tavern idea... I did a bit of extra Googling and it seems this is kind of done in AD&D, but not quite how I have envisioned it. I'll be doing some reading of those books this week, to see if there's something I can use. I also stumbled … Continue reading Creating ‘The Bardic Vintner’s Respite’
Tavern on the Edge of the Dwindling Forest (or, my idea for a fantasy bar-management game)
One of these days, I'll get back to 'Ryerson's Bluff', but right now I'm feeling like a 180º twist is in order. This time, I'm going to be attacking the Fantasy genre for a solo RPG game, but in a completely different way... Players love a good tavern or inn as a common ground in … Continue reading Tavern on the Edge of the Dwindling Forest (or, my idea for a fantasy bar-management game)
Ryerson’s Bluff: Character Setup – Lank Barda
Lank's going to figure into the next phase fairly prominently, so let's flesh him out a bit: Lank Barda: Human Skin type: Dark complexion (Brazilian) Build: Muscular, works out (upper and lower body) Description (physical): 6' 1", 260 lbs, stocky and chiseled (built for fighting), of Brazilian descent, about 32 years old, dark brown crew … Continue reading Ryerson’s Bluff: Character Setup – Lank Barda
What happened to the time?!
Geez, I apologize to anyone who's been waiting for this story/RPG actual play to continue! I thought I'd have more time to mess around after the kids went back to school, but it seems work and sports (the kids', not mine) are dictating otherwise. But fall sports are almost over around here, which means no … Continue reading What happened to the time?!
Ryerson’s Bluff: Scene 2.1
Location: Hallway outside of lab Ship Name: Hammer of Corvi Purpose: Get group to landing bay, get off ship Bits: Several four-wheeled carts, fire suppression systems set in walls, elevator at hall end (door closed) Lank sees the guard in time to pull out his pistol, passing Alex off to Switch as he squints through … Continue reading Ryerson’s Bluff: Scene 2.1
Ryerson’s Bluff: Scene 1.2
Location: Hallway outside of lab Ship Name: Hammer of Corvi Purpose: To find out more about inner circle of drug ring Bits: Darkened windowed doors lining hallways, several four-wheeled carts, fire suppression systems set in walls Lank slips under Alex’s left arm to help him into the hallway. “Which way, Switch?!” He looks left and … Continue reading Ryerson’s Bluff: Scene 1.2
Home Rules for Miso RPG: Rolling Critical
Thinking about how Miso RPG works, it’s really sleek and streamlined for the type of adventuring I wish to write about. There’s one thing I’d like to add to it, though: critical roll actions! Note this is a “house rule” and does add a bit of complexity to Miso. Option A: Let’s keep it fairly … Continue reading Home Rules for Miso RPG: Rolling Critical
Ryerson’s Bluff: Scene 1.1
Location: Heavy cruiser operated by Kryn-alt, in orbit Ship Name: Hammer of Corvi Activity: Parked in orbit around fourth planet in Basilin system - Tanak Purpose: To find out more about inner circle of new drug ring Bits: Laboratory or operating room, operating table (Alex strapped to it), portable table with surgical tools, various computers, … Continue reading Ryerson’s Bluff: Scene 1.1