Simple starter rules

Here’s a list of the steps I’m going to start with, for running the Tavern RPG game play:

  • Starting an adventure:
    • Plot point: severity/impact on PC (table?)
    • Roll for NPC count (d8)
    • Roll for difficulty of adventure (use miniso1d6 – Determine Difficulty)
    • Roll for cash lent to NPCs (d6 – odds = No, evens = Yes) (1d10 x 20 for $)
    • Calculate amount of “loot” to be recovered (2d20 x 50 up to 4 NPCs, 2d20 x 100 up to 8 NPCs)
    • Spin up adventure idea equal to the NPC count and difficulty
    • Create story hook for “hiring” group (or single NPC)
    • Set up light background for adventure (tables?)
    • Calculate odds of NPCs completing mission (d%)
      • 80-100% – Pass
      • 70-79% – Pass, but…
      • 60-69% – Fail, but…
      • 50-59% – Fail
      • Under 50% – Fail, and…
    • If Pass or Pass but for above odds, calculate odds of appeasing deity (d%)
      • 80-100% – Pass
      • 70-79% – Pass, but…
      • 60-69% – Fail, but…
      • 50-59% – Fail
      • Under 50% – Fail, and…
        • If deity is not appeased (any Fail on above deity-pleasing odds), story shows impact event for PC (table?)
    • If any Fail level for NPCs
      • Calculate reduced amount of loot recovered (1d10 x 25), PC takes 20% + any cash lent to NPCs
      • Calculate likelihood of same NPC group being hired again (d% – Under 70%: NO) – Reduce by 20% if NPCs are unable to pay back cash lent to them
      • Story shows impact event for PC (table?)
    • If any Pass level for NPCs, PC takes standard 15% + any cash lent to NPCs, PC throws party in their honor (d6 determines level of expenditure, 1 = a free round for NPCs – 6 = lavish dinner for NPCs, drinks on house for rest of clientele that night)
    • Wash, rinse, repeat for basic game

That’s pretty basic, too, but it feels like the right amount of dice-rolling and story-telling opportunities. Now I just have to decide if I’m going to try rolling my own tables or if I’m going to borrow some from another source.

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